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  4. Framework for evaluation of networked mobile games
 
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Framework for evaluation of networked mobile games

Publikationstyp
Conference Paper
Date Issued
2005-10
Sprache
English
Author(s)
Petrak, Leo
Landsiedel, Olaf  
Wehrle, Klaus  
RWTH Aachen University  
TORE-URI
https://hdl.handle.net/11420/53955
Citation
Proceedings of 4th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames 2005
Contribution to Conference
4th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames 2005  
Publisher DOI
10.1145/1103599.1103604
Scopus ID
2-s2.0-84958280016
Publisher
ACM
ISBN
978-1-59593-156-6
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components acts as a detailed representation of real-world characteristics. The combination of these models allows a realistic modeling of mobile gaming scenarios. The main contribution of our approaches is a new class of mobility models, which are purely based on strategies derived from real-world scenarios. This allows us to simulate the behavior and the movement of users and groups, and the communication aspects, and thus, it facilitates a creation of test beds for mobile applications. These simulated users interact, e.g. communicate, with each other and are able to move purposeful as well as to build groups spontaneously depending on the similarity of their goals or individual strategies. The paper presents an analytic discussion of the framework, its architecture, and the current state of its implementation.
Subjects
Evaluation of Games | Mobile Gaming | Mobility Models | Simulation
DDC Class
600: Technology
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