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  4. Reference model of a mechanical billiard playing system for an agile large-scale student design project

Reference model of a mechanical billiard playing system for an agile large-scale student design project

Publikationstyp
Conference Paper
Date Issued
2024-12
Sprache
English
Author(s)
Scherpe, Erik
Smarte Entwicklung und Maschinenelemente M-19
Alousi, Mohammed
Smarte Entwicklung und Maschinenelemente M-19
Henkel, Moritz
Smarte Entwicklung und Maschinenelemente M-19
Vongbunyong, Supachai
Bursac, Nikola
Smarte Entwicklung und Maschinenelemente M-19
TORE-URI
https://hdl.handle.net/11420/63456
Journal
AIP conference proceedings
Volume
3434
Issue
1
Article Number
080001
Citation
14th TSME International Conference on Mechanical Engineering, TSME-ICoME 2024 (2026)
Contribution to Conference
14th TSME International Conference on Mechanical Engineering, TSME-ICoME 2024
Publisher DOI
10.1063/5.0344683
Scopus ID
2-s2.0-105040772941
Publisher
American Institute of Physics (AIP)
The education of engineering students requires practical projects that promote teamwork and technical understanding. Mechanical systems, such as a billiard-playing system, offer a unique opportunity to convey complex design principles engagingly. This work describes a reference model development for a system integrated into an agile large-scale student project. The aim is to support and accelerate learning in mechanics, precision engineering, manufacturing, and project management. A comprehensive project requirements analysis led to a development process involving concept development, detailing, and prototyping. The design maximizes the use of mechanical components, acknowledging the mechanical engineering background of most students with limited experience in electronics and software. The developed prototypes feature precise motion mechanisms and electrical controls with an ESP 32. Experiments focused on measuring precision and repeatability, confirming the approach's feasibility. The modular prototypes consist of a main platform, drive unit, Blackbox for electronics, and a height adjustment and tilt module, connecting to a hit unit. The system operates as a small omnidirectional mobile robot on the billiard table. The project methodology includes iterative design cycles, where student groups are responsible for design improvements. The reference model enables students to build on previous progress, developing new versions faster and fostering continuous improvement, with the results of these improvements being evaluated in a competition. Organizational measures address scalability challenges. Future work should focus on integrating the system into the curriculum and distributing the developed modules among student groups.
Subjects
Agile Design Project
Billiard Playing System
Engineering Education
Learning Process Optimization
Product Generation Engineering
DDC Class
620: Engineering
370: Education
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