Khosh Bin Ghomash, ShahinShahinKhosh Bin GhomashDeng, SiqiSiqiDengApel, HeikoHeikoApel2026-02-032026-02-032026-01-13Natural Hazards and Earth System Sciences 26 (1): 85-101 (2026)https://hdl.handle.net/11420/61252Urban areas are increasingly experiencing more frequent and intense pluvial flooding due to the combined effects of climate change and rapid urbanization-a trend expected to continue in the coming decades. This highlights the growing need for effective flood forecasting and disaster management systems. While recent advances in GPU computing have made high-resolution hydrodynamic modeling feasible at the urban scale, operational use remains limited, particularly for large domains where single-GPU processing falls short in terms of memory and performance. This study demonstrates the capabilities of the hydrodynamic model RIM2D (Rapid Inundation Model 2D), enhanced with multi-GPU processing, to perform highresolution pluvial flood simulations across large urban domains such as the whole state of Berlin (891.8 km<sup>2</sup>) within operationally relevant timeframes. We evaluate RIM2D’s performance across spatial resolutions of 2, 5, and 10 m using GPU configurations ranging from 1 to 8 units. Two flood scenarios are analyzed: the real-world pluvial flood of June 2017 and a standardized 100-year return period (HQ100) event used for official hazard mapping. Results show that RIM2D can deliver detailed flood extents, flow characteristics, and impact estimates for the 48 h 2017 event in 8 min at 10 m resolution, 34 min at 5 m, and approximately 5.5 h at 2 m using 8 A100 GPUs-fast enough to be integrated into realtime early warning systems. Multi-GPU processing proves essential not only for enabling high-resolution simulations (e.g., dx= 2 m or finer), but also for making simulations at resolutions finer than 5 m computationally feasible for flood forecasting and early warning applications. Additionally, we find that beyond 4 GPUs, runtime improvements become marginal for 5 and 10 m resolutions, and similarly, more than 6 GPUs offer limited benefit at dx= 2 m resolution, illustrating the balance between computational nodes of the used GPUs and number of raster cells of the model. Moreover, simulations at a finer dx= 1 m resolution demand more than 8 GPUs to be run. Overall, this work demonstrates that large-scale, high-resolution flood simulations can now be executed rapidly enough to support operational early warning and impact-based forecasting. With models like RIM2D and the continued advancement of GPU hardware, the integration of detailed, real-time flood forecasting into urban flood risk management is both technically feasible and urgently needed.en1684-9981Natural hazards and earth system sciences2026185101European Geophysical Societyhttps://creativecommons.org/licenses/by/4.0/Technology::628: Sanitary; MunicipalNatural Sciences and Mathematics::519: Applied Mathematics, ProbabilitiesEnabling real-time high-resolution flood forecasting for the entire state of Berlin through multi-GPU accelerated physics-based modelingJournal Articlehttps://doi.org/10.15480/882.1661810.5194/nhess-26-85-202610.15480/882.16618Journal Article