3 results
Now showing1 - 3 of 3
- Some of the metrics are blocked by yourconsent settings
Item type:Publication, Access status: with files , Analytic study of packet delay from 4G and 5G system ARQs using Signal Flow Graphs(IEEE, 2020-05); ; ; ; Modern mobile networks in the era of 5G have ambitious performance goals. One envisioned goal is to have communication that is ultra-reliable and ultra-low latency (uRLLC). To ensure reliability, Automatic Repeat Request (ARQ) processes are usually deployed, sometimes combined with forward error correction. As an evolution of the Long Term Evolution (LTE) system, 5G may be foreseen to use similar methods, and so we assume LTE's Hybrid ARQ on the Medium Access Control (MAC) layer, and a Selective Repeat ARQ on the Radio Link Control (RLC) layer. Simulation of LTE systems is a time-consuming endeavor due to its complexity, and when latency and reliability are the key performance indicators, it may be preferable to isolate the ARQ processes. In this manner, this paper presents a mathematical model of the two stacked ARQ processes that are used in today's LTE system. It is based on the method of Signal Flow Graphs (SFGs) and allows the analysis of either ARQ process in isolation, and of both stacked on top of each other. Analytic results are shown for a realistic set of parameters, and in the spirit of Open Science, the MATLAB implementation files are made available in the conclusion to interested researchers, so that verification and an adaption to similar ARQ processes is easily made.Publicationtype: Conference PaperScopus© Citations 3 382 677 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Access status: with files , A two-game algorithm for device-to-device resource allocation with frequency reuseNext generation mobile systems aim to meet the strict demands of an exponentially increasing number of users. Particularly device-to-device (D2D) communication has attracted a lot of attention during the last years. D2D communication can ofïoad cellular trafïc off the base station. It may reuse radio frequency resources simultaneously used by cellular communication for D2D transmissions, thereby increasing spectral efïciency and system capacity. However, reusing frequency resources can lead to in-cell interference. The expected interference must therefore be actively mitigated as part of the scheduling process. We investigate a novel joint radio resource scheduling and allocation algorithm for D2D communication that makes use of two methods from the ïeld of game theory. It aims to meet the respective userâ™s Quality of Service requirements and strives for fairness between users by playing a Transferable Utility game. At the same time it actively mitigates in-cell interference from frequency resource reuse and determines an optimal transmission power through Stackelberg gameplays. It is shown through simulation that system performance increases if resource allocation and reuse is done in a coordinated manner. The proposed scheduler scales well due to its polynomial computational complexity and outperforms baseline schedulers and the single-game approach in several simulated scenarios.Publicationtype: Conference PaperScopus© Citations 3 284 331 - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Access status: with files , Rare event analysis using the Limited Relative Error algorithm for OMNeT++ simulationsThe Limited Relative Error algorithm is an alternative statistical method for data evaluation. Through online result analysis it continuously requests more samples until it deems the evaluation confident enough. With this it allows researchers to hand over the control of simulation time to the algorithm, and through a-priori configuration the target result resolution is set so that arbitrarily rare events can be investigated. We provide a new description of the method as well as a stand-alone implementation and an integration of the algorithm into the OMNeT++ simulator.Publicationtype: Conference Paper338 502