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Virtual Reality for Immersive Multi-User Firefighter Training Scenarios

Publikationstyp
Journal Article
Date Issued
2022-10
Sprache
English
Author(s)
Braun, Philipp Maximilian  orcid-logo
Grafelmann, Michaela 
Gill, Felix  
Stolz, Hauke 
Hinckeldeyn, Johannes  orcid-logo
Lange, Ann-Kathrin  orcid-logo
Institut
Technische Logistik W-6  
Maritime Logistik W-12  
TORE-URI
http://hdl.handle.net/11420/14431
Journal
Virtual reality & intelligent hardware  
Volume
4
Issue
5
Start Page
406
End Page
417
Citation
Virtual Reality and Intelligent Hardware 4 (5): 406-417 (2022-10)
Publisher DOI
10.1016/j.vrih.2022.08.006
Scopus ID
2-s2.0-85143794686
Virtual Reality (VR) applications are tools used to provide comprehensive training scenarios that are difficult or impossible to represent in physical configurations. This includes team training for emergency services, e.g. in firefighting. To achieve effective virtual training, creating a high level of immersion is essential. In that respect, motion capture systems offer the possibility to create highly immersive multi-user training experiences including full-body avatars. This work presents a preliminary prototype that enables the extinguishing of a fire on a container ship as a VR training scenario. The prototype provides a full-body and multi-user VR experience, based on the synthesis of position data provided by the motion capture system and orientation data from the VR headsets. As a consequence, the prototype allows an initial evaluation of results. The results confirm the value of using VR to train procedures that are difficult to train in the real world. Furthermore, the results show that motion capture based VR technologies are particularly useful for firefighting training, in which participants can collaborate in otherwise difficult-to-access environments. However, the work also illustrates that increasing the immersion of such training remains a challenge.
Subjects
Firefighting
Motion capture
Multi-user
Training
Virtual reality
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