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  4. Realtime GPGPU FFT ocean water simulation
 
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Realtime GPGPU FFT ocean water simulation

Citation Link: https://doi.org/10.15480/882.1436
Publikationstyp
Technical Report
Date Issued
2017
Sprache
English
Author(s)
Flügge, Fynn-Jorin  
Institut
Eingebettete Systeme E-13  
TORE-DOI
10.15480/882.1436
TORE-URI
http://tubdok.tub.tuhh.de/handle/11420/1439
The Fast Fourier Transform (FFT) is known as one of the most influential algorithms in the 20th century for digital signal processing. This elaboration presents an approach for computing a 2D-FFT on GPU in realtime. Further it is shown how to animate a realtime ocean simulation with 2D-FFT's.
Subjects
GPU
Animation
game engineering
OpenGL
realtime graphics
DDC Class
004: Informatik
Lizenz
http://rightsstatements.org/vocab/InC/1.0/
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