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Developing a VR training environment for hand and fingers rehabilitation with haptic feedback
Publikationstyp
Conference Paper
Date Issued
2022-05
Sprache
English
Institut
First published in
Number in series
13235 LNCS
Start Page
331
End Page
333
Citation
Lecture Notes in Computer Science 13235 LNCS: 331-333 (2022)
Publisher DOI
Publisher
Springer International Publishing AG
This work focuses on the combination of the VIVE headset, the Sense Glove with haptic feedback, and the software development of a game that provides an engaging VR training environment for finger and hand rehabilitation. The game is aimed at patients who can train to grasp and place virtual objects of various shapes and sizes in a virtual environment. The patients' performance is analyzed by the system. The main evaluation parameters are the speed and acceleration of the hands. After each level, a report is displayed to evaluate the performance. If the performance is good enough, the patient is guided to the next level.