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  4. Creating spanning trees in waiter-client games
 
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Creating spanning trees in waiter-client games

Citation Link: https://doi.org/10.15480/882.15877
Publikationstyp
Journal Article
Date Issued
2025-08-22
Sprache
English
Author(s)
Adamski, Grzegorz  
Bednarska-Bzdęga, Małgorzata
Antoniuk, Sylwia  
Hamann, Fabian  orcid-logo
Mathematik E-10  
Clemens, Dennis  orcid-logo
Mathematik E-10  
Mogge, Yannick  
Mathematik E-10  
TORE-DOI
10.15480/882.15877
TORE-URI
https://hdl.handle.net/11420/57403
Journal
The electronic journal of combinatorics  
Volume
32
Issue
3
Article Number
P3.35
Citation
The electronic journal of combinatorics 32 (3): P3.35 (2025)
Publisher DOI
10.37236/12957
Scopus ID
2-s2.0-105014646499
Publisher
Australian National University
For a positive integer n and a tree Tn on n vertices, we consider an unbiased Waiter-Client game WC(n, Tn) played on the complete graph Kn, in which Waiter’s goal is to force Client to build a copy of Tn. We prove that for every constant c < 1/3, if ∆(Tn) ≤ cn and n is sufficiently large, then Waiter has a winning strategy in WC(n, Tn). On the other hand, we show that there exist a positive constant c′ < 1/2 and a family of trees Tn with ∆(Tn) ≤ c′n such that Client has a winning strategy in the WC(n, Tn) game for every n sufficiently large. We also consider the corresponding problem in the Client-Waiter version of the game.
DDC Class
510: Mathematics
Funding(s)
Positional Games und deren Zusammenspiel mit der Theorie von Zufallsgraphen  
Publication version
publishedVersion
Lizenz
https://creativecommons.org/licenses/by-nd/4.0/
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