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  4. A fast and rigorously parallel surface voxelization technique for GPU-accelerated CFD simulations
 
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A fast and rigorously parallel surface voxelization technique for GPU-accelerated CFD simulations

Publikationstyp
Journal Article
Date Issued
2015-06-03
Sprache
English
Author(s)
Janßen, Christian Friedrich  orcid-logo
Koliha, Nils  
Rung, Thomas  orcid-logo
Institut
Fluiddynamik und Schiffstheorie M-8  
TORE-URI
http://hdl.handle.net/11420/7349
Journal
Communications in computational physics  
Volume
17
Issue
5
Start Page
1246
End Page
1270
Citation
Communications in Computational Physics 5 (17): 1246-1270 (2015-06-03)
Publisher DOI
10.4208/cicp.2014.m414
Scopus ID
2-s2.0-84930426261
This paper presents a fast surface voxelization technique for the mapping of tessellated triangular surface meshes to uniform and structured grids that provide a basis for CFD simulations with the lattice Boltzmann method (LBM). The core algorithm is optimized for massively parallel execution on graphics processing units (GPUs) and is based on a unique dissection of the inner body shell. This unique definition necessitates a topology based neighbor search as a preprocessing step, but also enables parallel implementation. More specifically, normal vectors of adjacent triangular tessellations are used to construct half-angles that clearly separate the per-triangle regions. For each triangle, the grid nodes inside the axis-aligned bounding box (AABB) are tested for their distance to the triangle in question and for certain well-defined relative angles. The performance of the presented grid generation procedure is superior to the performance of the GPU-accelerated flow field computations per time step which allows efficient fluid-structure interaction simulations, without noticeable performance loss due to the dynamic grid update.
Subjects
ELBE
Fast Grid Generation
GPU
Lattice Boltzmann
Parallel Cartesian Mapping
Voxelization
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