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Developing a VR training environment for fingers rehabilitation
Citation Link: https://doi.org/10.15480/882.4368
Publikationstyp
Conference Paper not in Proceedings
Publikationsdatum
2022-05
Sprache
English
Institut
Start Page
331
End Page
333
Citation
13th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2022
There are many people worldwide suffering from hand im- pairment due to stroke. The inabilities to extend the thumb and fingers are the obstacles that face those patients as they cannot successfully grasp and release objects in their daily lives. Therefore, the ability to regain the motion function of fingers of stroke patients becomes an im- portant research topic. Gamification of VR-based rehabilitation system encourages the patients to actively participate in rehabilitation, which could result in the better recovery of their fingers and ideally comple- ment conventional therapy. This research focuses on combining the VIVE headset, haptic feedback Sense Glove, implementing the software devel- opment of a Game that provides an engaging VR training environment for fingers rehabilitation. The VR game targets Hemiparesis patients who can train to pick and place virtual objects of different shapes and sizes in a virtual environment. The performance of the patients is analyzed by the system such that the most important assessment parameters turned out to be the velocity and acceleration of their hands. A report is dis- played after each level to assess their performance.
DDC Class
600: Technik
610: Medizin
620: Ingenieurwissenschaften
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EuroHaptics_2020.pdf
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425.63 KB
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