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Das Methoden Spiel „SPALTEN Expedition“: Akzeptanzsteigerung durch Erfahrungen und Erfolgserlebnisse
Other Titles
The methods game “SPALTEN expedition": Increase method acceptance with experience and success
Publikationstyp
Conference Paper
Date Issued
2017-06
Sprache
German
First published in
Number in series
2017
Start Page
277
End Page
286
Citation
Stuttgarter Symposium für Produktentwicklung 2017: 277-286 (2017)
Contribution to Conference
Scopus ID
Publisher
Fraunhofer Verlag
During product creation, product developers can apply various methods to be supported in their work and enhance the quality and efficiency of the respective processes. Even though the additional benefits and added value of the different methods have been verified in many studies, they are not used very widely due to insufficient transparency about relevant methods suitable for the specific situations and requirements, deficiencies in user friendliness, and a lacking sense of achievement during everyday use. The question is, how can methods be learned and experienced in a controlled practical environment and how can actual achievements be attained? A possible approach to increasing the frequency of application and the acceptance of methods is to learn and implement them by playing. This may reduce application obstacles and increase method application. In the literature, this novel approach is referred to as gamification. In the projects performed at the Institute of Product Engineering, a game format for method learning and experiencing was developed. It was the objective to create a learning game by means of which methods can be learned and experienced using the SPALTEN problem solving method.
DDC Class
600: Technik