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How physical–digital experiences are designed

Citation Link: https://doi.org/10.15480/882.15990
Publikationstyp
Journal Article
Date Issued
2025-09-26
Sprache
English
Author(s)
Lorenz, Johanna 
Management und Entscheidungswissenschaften W-9  
Recker, Jan  
Kruse, Leona Chandra  
TORE-DOI
10.15480/882.15990
TORE-URI
https://hdl.handle.net/11420/57985
Lizenz
https://creativecommons.org/licenses/by/4.0/
Journal
Business & information systems engineering  
Citation
Business & information systems engineering (in Press): (2025)
Publisher DOI
10.1007/s12599-025-00956-0
Scopus ID
2-s2.0-105017379005
Publisher
Springer
Innovations in immersive systems technologies allow commercial experience providers to mix both digital and physical design components in offerings such as escape rooms or city tours, creating what we call a “physical–digital experience” that cuts across both physical and virtual realms. A multiple case study of four experience-economy providers was conducted to understand how such physical–digital experiences are designed. A theoretical model explains how the deliberate and interdependent design and combination of physical and digital activities creates a new and integrated experience that features spatiotemporal and social recombination, sensory enrichment, and cross-realm anchoring, which make a physical–digital experience more than just the sum of physical and digital experiential activities alone. This research draws attention to the dual constitution of physical–digital experience and contributes to the growing scholarly discourse on the role of physicality as anchor, nexus, and lever for digital innovation.
Subjects
Activity design
Design archaeology
Immersive systems
Physical–digital experiences
DDC Class
006: Special computer methods
Funding(s)
Projekt DEAL  
Publication version
publishedVersion
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