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Facial animation using muscles to control the mimic articulation of phonemes
Citation Link: https://doi.org/10.15480/882.1090
Publikationstyp
Master Thesis
Date Issued
2012
Sprache
English
Author(s)
Title Granting Institution
Technische Universität Hamburg
Place of Title Granting Institution
Hamburg
Institut
TORE-DOI
This master thesis describes an approach to facial animation using the muscle feature of Autodesk Maya. The skeletal, muscular and skin anatomy of the human head is abstracted from nature. The muscular structure is modelled to act as a highly reusable interface between any skull and skin model. The muscle actions are based on the Facial Action Coding System and are implemented using weights painted on the skin mesh. By combining several muscle actions it is possible to animate facial expressions, e.g. emotions or phonemes. By animating the mimic articulation of several visemes, the accuracy, usability and performance of the developed approach is determined.
Subjects
Animation
Phonem
Autodesk Maya
Muskel
animation
phoneme
computer graphic
muscle
Autodesk Maya
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Name
MastThesis_Mempel_2013.pdf
Size
22.44 MB
Format
Adobe PDF