Please use this identifier to cite or link to this item: https://doi.org/10.15480/882.3983
Publisher DOI: 10.1016/j.promfg.2021.10.077
Title: Digital game-based examination for sensor placement in context of an Industry 4.0 lecture using the Unity 3D engine : a case study
Language: English
Authors: Koch, Julian  
Gomse, Martin 
Schüppstuhl, Thorsten  
Keywords: engineering education; digital game-based learning; game-based assessment, gamification; Unity, Industry 4.0
Issue Date: 3-Nov-2021
Publisher: Elsevier
Source: Procedia Manufacturing 55 : 563-570 (2021)
Conference: 30th International Conference on Flexible Automation and Intelligent Manufacturing (FAIM2021) 
URI: http://hdl.handle.net/11420/11198
DOI: 10.15480/882.3983
ISSN: 2351-9789
Journal: Procedia manufacturing 
Institute: Flugzeug-Produktionstechnik M-23 
Document Type: Article
Project: Quality Pact for Teaching 
Funded by: Bundesministerium für Bildung und Forschung (BMBF) 
Peer Reviewed: Yes
License: CC BY-NC-ND 4.0 (Attribution-NonCommercial-NoDerivatives) CC BY-NC-ND 4.0 (Attribution-NonCommercial-NoDerivatives)
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