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Realtime GPGPU FFT ocean water simulation
Citation Link: https://doi.org/10.15480/882.1436
Publikationstyp
Technical Report
Date Issued
2017
Sprache
English
Author(s)
Institut
The Fast Fourier Transform (FFT) is known as one of the most influential algorithms in the 20th century for digital signal processing. This elaboration presents an approach for computing a 2D-FFT on GPU in realtime. Further it is shown how to animate a realtime ocean simulation with 2D-FFT's.
Subjects
GPU
Animation
game engineering
OpenGL
realtime graphics
DDC Class
004: Informatik
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Name
GPGPU_FFT_Ocean_Simulation.pdf
Size
8.65 MB
Format
Adobe PDF