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Reachability switching games

Citation Link: https://doi.org/10.15480/882.3658
Publikationstyp
Journal Article
Date Issued
2021-04-22
Sprache
English
Author(s)
Fearnley, John  
Gairing, Martin  
Mnich, Matthias  orcid-logo
Savani, Rahul  
Institut
Algorithmen und Komplexität E-11  
TORE-DOI
10.15480/882.3658
TORE-URI
http://hdl.handle.net/11420/9156
Journal
Logical methods in computer science  
Volume
17
Issue
2
Start Page
1
End Page
29
Citation
Logical Methods in Computer Science (2021)
Publisher DOI
10.23638/LMCS-17(2:10)2021
Scopus ID
2-s2.0-85105252997
ArXiv ID
1709.08991
Publisher
Department of Theoretical Computer Science, Technical University of Braunschweig
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP \ coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. Our results show that the switching variant of a game is harder in complexity-theoretic terms than the corresponding stochastic version.
Subjects
Deterministic Random Walks
Model Checking
Reachability
Simple Stochastic Game
Switching Systems
DDC Class
510: Mathematik
Funding(s)
Multivariate Algorithmen für Scheduling mit hoher Multiplizität  
Funding Organisations
Deutsche Forschungsgemeinschaft (DFG)  
More Funding Information
Fearnley wurde unterstützt durch den EPSRC Grant EP/P020909/1 \Solving Parity Games in Theory und Praxis". Mnich wurde unterstützt durch ERC Starting Grant 306465 (BeyondWorstCase).
Publication version
publishedVersion
Lizenz
https://creativecommons.org/licenses/by/4.0/
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