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Browsing Publications by Subject "005.1: Programming"
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Publication with files Approximate minimum tree cover in all symmetric monotone norms simultaneously(Schloss Dagstuhl, Leibniz-Zentrum für Informatik, 2025-02-24); ; ; We study the problem of partitioning a set of n objects in a metric space into k clusters V1,...,Vk. The quality of the clustering is measured by considering the vector of cluster costs and then minimizing some monotone symmetric norm of that vector (in particular, this includes the ℓp-norms). For the costs of the clusters we take the weight of a minimum-weight spanning tree on the objects in Vi, which may serve as a proxy for the cost of traversing all objects in the cluster, for example in the context of Multirobot Coverage as studied by Zheng, Koenig, Kempe, Jain (IROS 2005), but also as a shape-invariant measure of cluster density similar to Single-Linkage Clustering. This problem has been studied by Even, Garg, Könemann, Ravi, Sinha (Oper. Res. Lett., 2004) for the setting of minimizing the weight of the largest cluster (i.e., using ℓ∞) as Min-Max Tree Cover, for which they gave a constant-factor approximation algorithm. We provide a careful adaptation of their algorithm to compute solutions which are approximately optimal with respect to all monotone symmetric norms simultaneously, and show how to find them in polynomial time. In fact, our algorithm is purely combinatorial and can process metric spaces with 10,000 points in less than a second. As an extension, we also consider the case where instead of a target number of clusters we are provided with a set of depots in the space such that every cluster should contain at least one such depot. One can consider these as the fixed starting points of some agents that will traverse all points of a cluster. For this setting also we are able to give a polynomial-time algorithm computing a constant-factor approximation with respect to all monotone symmetric norms simultaneously. To show that the algorithmic results are tight up to the precise constant of approximation attainable, we also prove that such clustering problems are already APX-hard when considering only one single ℓp norm for the objective.Publicationtype: Conference PaperTORE-DOI:https://doi.org/10.15480/882.14837Citation Publisher Version:International Symposium on Theoretical Aspects of Computer Science (STACS 2025)Publisher DOI:10.4230/LIPIcs.STACS.2025.5718 12 - Some of the metrics are blocked by yourconsent settings
Publication with files Deep learning assisted heuristics and exact methods for the vehicle routing problem with side constraints(2025); This thesis addresses vehicle routing problems (VRP) with complex side constraints, focusing on developing deep learning-assisted heuristic methods that deliver near-optimal solutions. We propose novel approaches for the capacitated VRP with time windows by integrating graph convolutional neural networks into heuristic methods. These networks predict promising edges that are utilized to enhance the efficiency of heuristics. Additionally,we explore the integration of quantum-inspired computing within heuristic frameworks, designing a hybrid heuristic that combines deep learning with specialized quantum-inspired hardware to enhance scalability and solve larger instances more effectively.Publicationtype: Doctoral ThesisTORE-DOI:https://doi.org/10.15480/882.15061Citation Publisher Version:Technische Universität Hamburg (2025)11 11 - Some of the metrics are blocked by yourconsent settings
Publication with files A quasi-polynomial time algorithm for multi-arrival on tree-like multigraphs(Schloss Dagstuhl, Leibniz-Zentrum für Informatik, 2025-02-24); ; Propp machines, or rotor-router models, are a classic tool to simulate random systems in forms of Markov chains by deterministic systems. To this end, the nodes of the Markov chain are replaced by switching nodes, which maintain a queue over their outgoing arcs, and a particle sent through the system traverses the top arc of the queue which is then moved to the end of the queue and the particle arrives at the next node. A key question to answer about such systems is whether a single particle can reach a particular target node, given as input an initial configuration of the queues at all switching nodes. This question was introduced by Dohrau et al. (2017) under the name of Arrival. A major open question is whether Arrival can be solved in polynomial time, as it is known to lie in NP ∩co-NP; yet the fastest known algorithm for general instances takes subexponential time (Gärtner et al., ICALP 2021). We consider a generalized version of Arrival introduced by Auger et al. (RP 2023), which requires routing multiple (potentially exponentially many) particles through a rotor graph. The Multi-Arrival problem is to determine the particle configuration that results from moving all particles from a given initial configuration to sinks. Auger et al. showed that for path-like rotor graphs with a certain uniform rotor order, the problem can be solved in polynomial time. Our main result is a quasi-polynomial-time algorithm for Multi-Arrival on tree-like rotor graphs for arbitrary rotor orders. Tree-like rotor graphs are directed multigraphs which can be obtained from undirected trees by replacing each edge by an arbitrary number of arcs in either or both directions. For trees of bounded contracted height, such as paths, the algorithm runs in polynomial time and thereby generalizes the result by Auger et al.. Moreover, we give a polynomial-time algorithm for Multi-Arrival on tree-like rotor graphs without parallel arcs.Publicationtype: Conference PaperTORE-DOI:https://doi.org/10.15480/882.14836Citation Publisher Version:International Symposium on Theoretical Aspects of Computer Science (STACS 2025)Publisher DOI:10.4230/LIPIcs.STACS.2025.3924 8 - Some of the metrics are blocked by yourconsent settings
Publication with files Space-Efficient Parameterized Algorithms on Graphs of Low Shrubdepth(2025); ; ;Kanté, Mamadou Moustapha; ; ; Dynamic programming on various graph decompositions is one of the most fundamental techniques used in parameterized complexity. Unfortunately, even if we consider concepts as simple as path or tree decompositions, such dynamic programming uses space that is exponential in the decomposition’s width, and there are good reasons to believe that this is necessary. However, it has been shown that in graphs of low treedepth it is possible to design algorithms which achieve polynomial space complexity without requiring worse time complexity than their counterparts working on tree decompositions of bounded width. Here, treedepth is a graph parameter that, intuitively speaking, takes into account both the depth and the width of a tree decomposition of the graph, rather than the width alone. Motivated by the above, we consider graphs that admit clique expressions with bounded depth and label count, or equivalently, graphs of low shrubdepth. Here, shrubdepth is a bounded-depth analogue of cliquewidth, in the same way as treedepth is a bounded-depth analogue of treewidth. We show that also in this setting, bounding the depth of the decomposition is a deciding factor for improving the space complexity. More precisely, we prove that on n-vertex graphs equipped with a tree-model (a decomposition notion underlying shrubdepth) of depth d and using k labels, - Independent Set can be solved in time 2O(dk) ·nO(1) using O(dk2logn) space; and - Max Cut can be solved in time nO(dk) using O(dklogn) space; and - Dominating Set can be solved in time 2O(dk) · nO(1) using nO(1) space via a randomized algorithm. We also establish a lower bound, conditional on a certain assumption about the complexity of Longest Common Subsequence, which shows that at least in the case of Independent Set the exponent of the parametric factor in the time complexity has to grow with d if one wishes to keep the space complexity polynomial.Publicationtype: Journal ArticleTORE-DOI:https://doi.org/10.15480/882.14875Citation Publisher Version:ACM Transactions on Computation Theory (2025)12 7 - Some of the metrics are blocked by yourconsent settings
Publication with files Variants of Maker-Breaker games on complete and random graphs(2025); This thesis studies two topics, both of which focus on different variants of positional games. The first topic is the study of fast strategies in Waiter-Client games played on the edge set of the complete graph. We prove results for unbiased games, where the winning sets are perfect matchings, Hamilton cycles, pancyclic graphs, fixed spanning trees, or factors of a given graph. We also consider the biased versions of the perfect matching game and the Hamiltonicity game. The second topic is the study of Connector-Breaker and Walker-Breaker games played on the edge set of a random graph. We prove bounds for the threshold probabilities for Walker's and Breaker's strategies.Publicationtype: Doctoral ThesisTORE-DOI:https://doi.org/10.15480/882.14834Citation Publisher Version:Technische Universität Hamburg (2025)19 13