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    Item type:Publication, Access status: with files ,
    Microfoundations of dynamic capabilities for Eco‐innovation in SMEs: evidence from industrial case studies
    (Wiley, 2026-09-25) ; ; ;
    Iñigo Alday, Edurne
    ;
    This study examines the microfoundations, that is, skills, processes, structures and decision rules that underlie the dynamic capabilities enabling SMEs to achieve sustained eco‐innovation performance. Building on dynamic capabilities framework, we adapt it to the SME context to explain how firms sense opportunities and threats, seize them and maintain competitiveness by reconfiguring tangible and intangible assets. Using an inductive and abductive design grounded in five in‐depth case studies of industrial SMEs in water technology, urban manufacturing and technical apparel in the Basque Country, we develop a framework capturing how eco‐innovation emerges from organisational innovation. The analysis reveals how dynamic capabilities are anchored in the orchestration of microfoundations across multiple organisational dimensions, including leadership, strategic intent, people management, business practices and external relations. By extending Teece's model to the SME context, we offer contextualised, transferable insights for companies operating under similar conditions, along with practical pathways to strengthen their eco‐innovation capacity. The framework also informs policymakers designing targeted support measures for industrial SMEs operating in comparable regional ecosystems, encouraging more adaptive, collaborative and scalable sustainability transitions.
    Publicationtype: Journal Article
      31  17
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    Item type:Publication,
    The effects of business innovation modes on eco-innovation : where do environmental benefits materialize?
    (Taylor & Francis, 2024-07-21) ;
    This study investigates the efficacy of various innovation modes in fostering eco-innovation (EI). EI refers to innovations that provide environmental benefits both within a firm and during the use or consumption of products by end users. The study focuses on the impact of cooperation with science, technology, and innovation (STI) partners, as well as learning by doing, using, and interacting (DUI) partners on EIs. Utilizing data from the Basque Innovation Survey spanning 2018–2020, we employ a logit function to estimate the average treatment effect of the treated (ATT) resulting from cooperation with different partners. Specifically, collaboration with research centres, consultants, and suppliers yields significant benefits for EI within firms. Furthermore, all partnerships positively influence EI with environmental benefits during end-user consumption, albeit to varying degrees of relevance. These results offer valuable insights into cooperation-oriented strategies and provide recommendations for policies aimed at fostering EI, thereby mitigating the environmental impact of firms’ operations and products.
    Publicationtype: Journal Article
      14
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    Barriers to widespread adoption of Fab City products
    (Springer, 2024) ;
    Publicationtype: Book part
      19
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    Item type:Publication, Access status: with files ,
    Idea evaluation by citizens : the Hamburg Fab City Maker Challenge case
    (Helmut-Schmidt-Universität, Bibliothek, 2022-12) ; ; ; ;
    Experts play an important role in the evaluation of ideas. Owing to their experience and knowledge, they are believed to be best suited to objectively evaluate ideas. At the same time, expert evaluations sometimes fail to accurately reflect stakeholder preferences. For this reason, more and more organizations have begun to solicit ‘non-expert’ evaluations from the ‘crowd’ (e.g., via community voting). We illustrate how organizations can involve stakeholders in idea evaluation in the context of the Fab City project. Integrating citizens into the innovation process is particularly interesting in a Fab City–a city that produces many of the products it needs locally–since it enables one to develop regional preferences into tailored solutions. Here, citizens evaluate a solution, implement it as a local product, and ultimately share the design (mostly open-source) within the community. In the course of a Fab City initiative in Hamburg–the Maker Challenge–citizens were invited to evaluate almost 100 innovative ideas in pairwise comparisons. We draw on over 20,000 votes from around 400 citizen judges to assess the crowd opinion formation process. Unlike in other studies, our data allow us to measure the time every citizen judge needed to make their decision. Thus, we can conclude how diligent citizen judges are and, conversely, how much attention an idea can attract. Looking at the citizen judges’ evaluation times, it appears that, in most cases, the opinion-formation process is spontaneous. In a few cases, however, a substantial amount of time is spent. All the evaluation times followed a Poisson distribution. Further, we compare expert evaluations with crowd evaluations and relate the results to the literature. We conclude that the crowd evaluation process resembles the expert evaluation process. Also, we show that citizens optimize their cognitive effort over time. For real-world cases, such as the Fab City project, this implies that not only the ideation process and the implementation process can be carried out by local citizens, but also that the evaluation can be done within a community without significant loss of quality, but with much lower effort on the part of organizers.
    Publicationtype: Book Part
      73  214
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    Feeless Micropayments and Their Impact on Business Models
    Next-generation cryptocurrencies based on distributed ledgertechnology promise feeless value transactions, which may impact existing micropayment business models and make new ones possible. In this paper, we discuss corresponding opportunities and also address challenges as well as respective research perspectives. In a nutshell, business models based on micropayments will get a boost. The direct impact on current micropayment models might be small, but an expansion of product offerings seems likely. Further, it can be expected that individual payments even worth less than a centwill give rise to unprecedented business models. This development supposedly holds true particularly for payments in the machine-to-machine economy—for example, in directly paying for or selling data, energy, or usage.
    Publicationtype: Book Part
      99
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    CEOs’ search for alignment: the impact of strategic orientations on an extended adoption of Software-as-a-Service in SMEs
    As a recent technological innovation of great relevance to SMEs, this study focuses on the adoption of Software-as-a-Service (SaaS). We develop an extended SaaS adoption model that includes strategic orientations as antecedents of the key adoption drivers. Drawing on arguments from strategic IT alignment, we propose that CEOs’ extended SaaS adoption intention is determined by how much the perceived beliefs about SaaS fit the implemented strategic orientation. Our rationale is that CEOs play the dominant role in establishing alignment in SMEs as they make decisions about strategy and IT. We provide first evidence on the influence of CEOs’ strategic orientations on extended SaaS adoption.
    Publicationtype: Journal Article
      83
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    Item type:Publication, Access status: with files ,
    Pricing of consumer innovations
    Consumers are an important source of innovation. They primarily innovate out of non-monetary motivations, such as use interest, learning and social rewards. Nonetheless, increasing numbers of such consumer and user innovators recently began diffusing their creations on online marketplaces, where they price and commercialize them. This empirical work reveals that, compared to firms, consumers’ different motivations to innovate affect their pricing decisions systematically in terms of cost, customer quality and competition considerations. Furthermore, it shows that customers’ price evaluations differ consistently when a product is marketed as created by consumers. Two empirical, sequential mixed methods studies were conducted for testing a series of hypotheses derived from fusing pricing research with consumer and user innovation theory. The empirical work was executed in the field of indie video games. Its core quantitative analyses were carried out with data scraped from the Steam computer game marketplace. Interviews and experiments with commercializing consumer innovators and their customers scaffold the findings from the market data analyses. The generated knowledge helps (a) consumer and user innovators to shape and validate their marketing strategies, (b) business administrators to respond to an influx of consumer innovators as competitors, and (c) economists in understanding the market impacts of commercial consumer innovation diffusion.
    Publicationtype: Doctoral Thesis
      97  346
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    Pricing decisions of consumer innovators
    (IEEE, 2021-10) ;
    Increasing numbers of consumers who engage in the development of new products are selling their innovations on online marketplaces. We contribute to the scarce research on the commercialization activities of consumer innovators by comparing the consumers’ price decisions with the pricing of firms. Our predictions build on the baseline assumption that the price decisions of consumers are influenced by the same motivations that originally prompt them to innovate. We use a sequential mixed-method approach with a quantitative main study and follow-up qualitative research. The quantitative results draw on a matched-pair analysis of 4,242 computer games released on the online game platform Steam. We find that consumer innovators charge lower prices than firms for comparable games and that consumers and firms show different inclinations in aligning prices with the games’ development costs and perceived quality. The subsequent interview study with 29 hobbyist game developers provides clear support for the motivational explanations of consumers’ pricing decisions. The findings contribute to research on consumer innovation marketing and nascent entrepreneurship. They also improve the understanding of welfare effects resulting from increasing commercial activities of consumers.
    Publicationtype: Journal Article
      180
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    Price elasticity of demand for consumer innovation
    (Academy of Management, 2021-07-26) ;
    Consumer innovators increasingly engage in commercial distribution of their products. This work investigates how labelling the source of innovation as consumer made affects the price elasticity of demand. Our core results draw from a large-scale matched sample of 2754 pairs of consumer innovation branded and regular product sales data from a video game marketplace. The underlying processes are examined in a factorial survey with quantitative and qualitative parts. In low price areas, customers can relate to the unique motivational set of consumer innovators, who do not primarily innovate out of commercial interest. Knowing about their ulterior motives, customers do infer less non-monetary innovation effort reductions when prices are low. Negative low-price effects on demand are dampened. At high prices, customers are more trusting towards consumer innovators that their prices are justified by higher development effort rather than profit interest. This fosters price acceptance and reduces the perceived sacrifice of high consumer innovation prices compared to regular supply. Customers further notice superior creativity of consumer innovators and the hardships of individual product development. Consequently, compared to regular supply, the demand for consumer innovation labelled products is less sensitive to low or high prices. We render conclusions for consumer innovators’ pricing, marketplaces and policy makers. Attesting customers’ awareness of consumer entrepreneurial backgrounds and that it moderates marketing measures, we suggest further research in the area of consumer innovation marketing.
    Publicationtype: Conference Paper
      93
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      84